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MISSIONS & ACHIEVEMENTS :
- Game Design and concept paintings
- Creation of the modular structure of the house (wall, stairs, doors, arch...) : Modeling, UV, Textures (Diffuse, AO, Normal map), Integration in Unity
- Creation of three rooms (furnitures and objects of the library, the living room and the kitchen) : Modeling, UV, Textures (Diffuse, AO, Normal map), Integration in Unity
- Optimization work for mobile/ occulus / gear vr / pc platforms
- Creation of one of the main characters : the boy (Sculpt Zbrush, Retopology in Maya, UV, Textures in Substance Painter and Photoshop, Export)
TEAM :
- Marco Lorenzo : Programmer
- Grégory Martin-Teyssier : Programmer
- Mélanie Fuster : 3D Artist
- Antoine Porras : 3D Artist
- Gwendolyne Collins : 3D Artist
- Laurent Champourlier : Composer/Sound Designer